However, this gets more-and-more complicated to work out, the more complex the Villain gets, which is why - once you get to Character level complexity - it's nigh-on impossible to work out. If you are really set on using Player/Character mechanics for the creation of a Villain, I think you need to work out the damage per round that the Villain would do to the Party, how much damage the Party would do to the Villain, how long it would take each to kill the other, and gauge how you want those to compare ( an easy combat might take the Villain 2x the length of time needed to kill the Party, which a super deadly Villain might take less time that the Party ). Pick any one of the following clothing outfits: artisan’s outfit, entertainer’s outfit, explorer’s outfit, monk’s outfit, peasant’s outfit, scholar’s outfit, or traveler’s outfit. If you really want to get into the nuts and bolts of epic creature design, I'd recommend checking out the AngyGM's F$&% CR, There’s a Better Way (Part 1), and F$&% CR, There’s a Better Way (Part 2) for setting up quick customer Monsters, and Matt Coleville's Action Oriented Monstersvideo - which can help you set up epic high-interest high-power opponents.īut, I don't think the Player Character mechanics are easily adaptable to CR measurement. Assume a character owns at least one outfit of normal clothes. all that is still needed for the story, but it falls outside of mechanics ( mostly ).īut a Player/Character has all sorts of nuanced abilities, which are nigh-impossible to factor into simplistic metrics like CR. Additionally, evenly split coins between team members. Use this tool to convert lower value coins to higher value coins.
D&D 3.5 TO 5E CONVERSION FREE
content / free gaming resources tagged 4e conversion / D&D 5e / genasi / subraces by. Dungeons and Dragons (5e) currency exchange rate calculator. Wildspace is what comes to mind when we talk of 'Space. Variant Aasimar The man or woman D&d 5e Aasimar is a. Their role in the narrative, their personality, etc. Spelljammer 5e Homebrew Conversion by Ubiquity - Created with GM Binder. For a higher level Villain you might roll in Legendary resistances, and Lair actions. I have gone through two games where we switched game systems every session or two, so I know a lot about converting characters.
Really, all you need mechanically for a monster/villain is HP, AC, Attacks ( hit and damage bonuses, damage types), speed(s), and an optional set of special abilities and/or spell abilities to create a working Monster.
It's much easier to use the DMG monster creation rules ( or something better ) to create a Monster which approximatesthe dramatic feel of an Eldritch Knight - and that you can figure out CR for. The work was just too great for a 3-5 round lifespan creature ( in combat ). Until the advent of digital character generators - like here on DnD Beyond - no DM would have used a Character as a Monster, Villain, or NPC. Someone may have a rough estimator here, but I think the prevailing wisdom is that trying to compare Character Level and Monster CR is like comparing apples to tax codes: they're fundamentally different things.